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Godot Egg Tools

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Devlog

  • Boiled egg shader
    December 09, 2025 by R Hill
    Added a boiled egg shader which will let you split the egg mesh and shows albumen and yolk on the inner plane. Direction and position of the split can be set in uniforms, as well as colour, size, and... Continue reading
  • Tweaks to cracked normals and tip tangents
    December 09, 2025 by R Hill
    Two small changes to the mesh primitives. One is I added an "Ensure Tangents at Tip" option on the egg primitive mesh. Tangents are defined per-vertex, and my original method would generate a single v... Continue reading
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Updated 3 days ago